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The quarter review shows that this particular vending machine had low revenue of $21.14 per day, which was 59% of potential revenue, and a high of $32.29 per day, which was 90% of potential revenue. The average revenue per day was $27.45 per day, which is 77% of potential revenue. The supervisor can calculate part of the item’s related costs to get an idea of the gross profit for this example vending machine, because the wholesale product cost and delivery cost are known to be $0.35 per item and $0.04 per item respectively. This is a total wholesale product cost of $0.39 per item. The other product-related costs (ordering, labor, handling, and storage) will need to be calculated by the “bean counters”. The “bean counters” will also calculate all the other costs (labor, location, building, vehicle, machine, and all other overhead costs).

The net income average for this quarter was $16.74 per machine per day. Net income is average revenue per day, minus wholesale product and delivery costs. Hopefully after the bean counter completes this calculation on all the other costs, it will be a little better than breakeven. As it turns out, the average net income for this quarter is 47 cents above the breakeven number per day per machine. That means that if all the other vending machines could do this well, we could clear nearly $47,000 of additional profit for this quarter. However the supervisor knows that all the other machines will not do this well. Tuning a new vending machine target location is usually very lucky to breakeven in its first quarter. It is very frustrating to work so hard and not even breakeven. Oh well, it is time to start tuning all locations again because it is a new quarter and a new season.

What would this quarter look like if it were not necessary to guess what was going on inside the vending machines? You may find out by looking at how it could be in the CodeRealm world. Check it out!

Next: CodeRealm World Tuning Introduction